<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/' xmlns:georss='http://www.georss.org/georss' xmlns:gd='http://schemas.google.com/g/2005' xmlns:thr='http://purl.org/syndication/thread/1.0'><id>tag:blogger.com,1999:blog-3588409734244622609</id><updated>2011-11-03T05:10:31.012+01:00</updated><category term='Supaplex DS'/><category term='NDS Homebrew'/><category term='DSx86Cfg'/><category term='Hexxagon DS'/><title type='text'>\dev\null-acht-15</title><subtitle type='html'>RyouArashi's Blog</subtitle><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://ryouarashi.blogspot.com/feeds/posts/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3588409734244622609/posts/default?max-results=100'/><link rel='alternate' type='text/html' href='http://ryouarashi.blogspot.com/'/><link rel='hub' href='http://pubsubhubbub.appspot.com/'/><author><name>RyouArashi</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>16</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>100</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-3588409734244622609.post-3312525004776344442</id><published>2011-01-06T17:25:00.001+01:00</published><updated>2011-01-06T17:26:27.994+01:00</updated><title type='text'>Hexxagon DS: Tool Time</title><summary type='text'>Finally I found some time to continue working on Hexxagon DS. While there is next to nothing new on the surface, quite a few things have changed on the lower levels. The major part was getting rid of the text-based file formats for configuration and language data in favor of easy-to-parse RIFF-based binary formats. The downside is that - of course - it is no longer possible to tweak files using a</summary><link rel='replies' type='application/atom+xml' href='http://ryouarashi.blogspot.com/feeds/3312525004776344442/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://ryouarashi.blogspot.com/2011/01/hexxagon-ds-tool-time.html#comment-form' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3588409734244622609/posts/default/3312525004776344442'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3588409734244622609/posts/default/3312525004776344442'/><link rel='alternate' type='text/html' href='http://ryouarashi.blogspot.com/2011/01/hexxagon-ds-tool-time.html' title='Hexxagon DS: Tool Time'/><author><name>RyouArashi</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3588409734244622609.post-7175138356886086131</id><published>2010-09-22T19:05:00.004+02:00</published><updated>2010-09-22T19:50:52.908+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Supaplex DS'/><category scheme='http://www.blogger.com/atom/ns#' term='NDS Homebrew'/><category scheme='http://www.blogger.com/atom/ns#' term='Hexxagon DS'/><title type='text'>Hexxagon DS: Still not done with animations...</title><summary type='text'>Unfortunately I still haven't finished all in-game animations, but that is mainly because I spent most of the time on improving the Retained Mode rendering. Instead of computing all polygons each frame (inside the rendering routines), polygons now are computed once and then saved to a Display List which just has to be 'called' (= DMA'd to the GFX FIFO). When a screen element changes, the Display </summary><link rel='replies' type='application/atom+xml' href='http://ryouarashi.blogspot.com/feeds/7175138356886086131/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://ryouarashi.blogspot.com/2010/09/hexxagon-ds-still-not-done-with.html#comment-form' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3588409734244622609/posts/default/7175138356886086131'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3588409734244622609/posts/default/7175138356886086131'/><link rel='alternate' type='text/html' href='http://ryouarashi.blogspot.com/2010/09/hexxagon-ds-still-not-done-with.html' title='Hexxagon DS: Still not done with animations...'/><author><name>RyouArashi</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3588409734244622609.post-5876222988039140569</id><published>2010-09-15T21:38:00.000+02:00</published><updated>2010-09-15T21:38:09.345+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='NDS Homebrew'/><category scheme='http://www.blogger.com/atom/ns#' term='Hexxagon DS'/><title type='text'>Hexxagon DS: Not much coding last week...</title><summary type='text'>Unfortunately I hadn't much time over the last week to work on Hexxagon, so there's not much progress to tell about. Next to some small features on the Library backend, I did some of the piece animations for movement and transformation which I hadn't done for the last WIP version. I think the duplication move for the blue pieces worked out pretty well, though I believe it took me more time to </summary><link rel='replies' type='application/atom+xml' href='http://ryouarashi.blogspot.com/feeds/5876222988039140569/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://ryouarashi.blogspot.com/2010/09/hexxagon-ds-not-much-coding-last-week.html#comment-form' title='3 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3588409734244622609/posts/default/5876222988039140569'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3588409734244622609/posts/default/5876222988039140569'/><link rel='alternate' type='text/html' href='http://ryouarashi.blogspot.com/2010/09/hexxagon-ds-not-much-coding-last-week.html' title='Hexxagon DS: Not much coding last week...'/><author><name>RyouArashi</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>3</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3588409734244622609.post-3330802848407026782</id><published>2010-09-08T18:32:00.001+02:00</published><updated>2010-09-08T18:33:09.320+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='NDS Homebrew'/><category scheme='http://www.blogger.com/atom/ns#' term='Hexxagon DS'/><title type='text'>HexxagonDS: Working on Game mechanics</title><summary type='text'>Now that I can fully concentrate on the Hexxagon part (the Base Library is pretty much complete now), things move a bit faster. I put the complete project into a local SVN vault to keep track of progress and changes. This also allows me to revert changes in case I mess up.
Major progress has been made on the game mechanics since last update. Touch input for the Board and player interaction (for </summary><link rel='replies' type='application/atom+xml' href='http://ryouarashi.blogspot.com/feeds/3330802848407026782/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://ryouarashi.blogspot.com/2010/09/hexxagonds-working-on-game-mechanics.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3588409734244622609/posts/default/3330802848407026782'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3588409734244622609/posts/default/3330802848407026782'/><link rel='alternate' type='text/html' href='http://ryouarashi.blogspot.com/2010/09/hexxagonds-working-on-game-mechanics.html' title='HexxagonDS: Working on Game mechanics'/><author><name>RyouArashi</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3588409734244622609.post-8161855385123154727</id><published>2010-09-01T22:58:00.000+02:00</published><updated>2010-09-01T22:58:47.608+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='NDS Homebrew'/><category scheme='http://www.blogger.com/atom/ns#' term='Hexxagon DS'/><title type='text'>Hexxagon DS: Slow, but steady...</title><summary type='text'>The Base Library supporting Hexxagon is nearing completion. The last thing on the to-do list is the GUI input subsystem, which will handle touch and keypad input for GUI controls such as buttons, checkboxes, etc.
After finishing this feature I can go back to porting gameplay mechanics and animations, which of course require player interaction (no point in programming the game without having </summary><link rel='replies' type='application/atom+xml' href='http://ryouarashi.blogspot.com/feeds/8161855385123154727/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://ryouarashi.blogspot.com/2010/09/hexxagon-ds-slow-but-steady.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3588409734244622609/posts/default/8161855385123154727'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3588409734244622609/posts/default/8161855385123154727'/><link rel='alternate' type='text/html' href='http://ryouarashi.blogspot.com/2010/09/hexxagon-ds-slow-but-steady.html' title='Hexxagon DS: Slow, but steady...'/><author><name>RyouArashi</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_czjJwBZ21yM/TH69g8nxEoI/AAAAAAAAABQ/6bRwoxZJXUY/s72-c/Hexx01092010A.png' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3588409734244622609.post-1686306939445390127</id><published>2010-08-12T21:17:00.002+02:00</published><updated>2010-08-13T18:16:11.309+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Supaplex DS'/><category scheme='http://www.blogger.com/atom/ns#' term='NDS Homebrew'/><title type='text'>Supaplex DS: Cancelled</title><summary type='text'>I switched Supaplex DS from "Halted" to "Cancelled". 

For one reason is that the current code of Supaplex DS is old and buggy, plus it uses PAlib, so any further work will require a complete rewrite (I do not plan to ever use PAlib again, although it is a very good library [for beginners]). Second, I believe Supaplex was listed as playable under DSx86, so playing the original on NDS is possible.</summary><link rel='replies' type='application/atom+xml' href='http://ryouarashi.blogspot.com/feeds/1686306939445390127/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://ryouarashi.blogspot.com/2010/08/supaplex-ds-cancelled.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3588409734244622609/posts/default/1686306939445390127'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3588409734244622609/posts/default/1686306939445390127'/><link rel='alternate' type='text/html' href='http://ryouarashi.blogspot.com/2010/08/supaplex-ds-cancelled.html' title='Supaplex DS: Cancelled'/><author><name>RyouArashi</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3588409734244622609.post-6642321832443481484</id><published>2010-08-12T21:05:00.000+02:00</published><updated>2010-08-12T21:05:46.533+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='NDS Homebrew'/><category scheme='http://www.blogger.com/atom/ns#' term='Hexxagon DS'/><title type='text'>Hexxagon DS: Still Alive!</title><summary type='text'>Hi

Whoa, already three months without any update on Hexxagon DS.

What's going on so far is:
I restarted the project from scratch (code-wise) and split it into a Base Library (which can also be seen as a simple Operating System) and the actual game. This has two advantages: First, the code becomes structured and modular which means no more mess of game code and library code mixed all over the </summary><link rel='replies' type='application/atom+xml' href='http://ryouarashi.blogspot.com/feeds/6642321832443481484/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://ryouarashi.blogspot.com/2010/08/hexxagon-ds-still-alive.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3588409734244622609/posts/default/6642321832443481484'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3588409734244622609/posts/default/6642321832443481484'/><link rel='alternate' type='text/html' href='http://ryouarashi.blogspot.com/2010/08/hexxagon-ds-still-alive.html' title='Hexxagon DS: Still Alive!'/><author><name>RyouArashi</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3588409734244622609.post-3984673033454928286</id><published>2010-07-04T21:21:00.000+02:00</published><updated>2010-07-04T21:21:27.300+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='NDS Homebrew'/><category scheme='http://www.blogger.com/atom/ns#' term='DSx86Cfg'/><title type='text'>DSx86Cfg Version 1.05 released</title><summary type='text'>DSx86Cfg v1.05 catches up to a couple of new features introduced by DSx86 v0.20. Get it from Google Code as usual.</summary><link rel='replies' type='application/atom+xml' href='http://ryouarashi.blogspot.com/feeds/3984673033454928286/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://ryouarashi.blogspot.com/2010/07/dsx86cfg-version-105-released.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3588409734244622609/posts/default/3984673033454928286'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3588409734244622609/posts/default/3984673033454928286'/><link rel='alternate' type='text/html' href='http://ryouarashi.blogspot.com/2010/07/dsx86cfg-version-105-released.html' title='DSx86Cfg Version 1.05 released'/><author><name>RyouArashi</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3588409734244622609.post-8748089976935494133</id><published>2010-05-25T15:45:00.000+02:00</published><updated>2010-05-25T15:45:33.850+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='NDS Homebrew'/><category scheme='http://www.blogger.com/atom/ns#' term='DSx86Cfg'/><title type='text'>DSx86Cfg Version 1.04 released</title><summary type='text'>Hi there!

Version 1.04 adds support for the Touch Pad Mouse Options introduced in DSx86 v0.13. Please note that versions of DSx86Cfg prior to v1.04 are no longer compatible, so grab the new version at Google Code.</summary><link rel='replies' type='application/atom+xml' href='http://ryouarashi.blogspot.com/feeds/8748089976935494133/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://ryouarashi.blogspot.com/2010/05/dsx86cfg-version-104-released.html#comment-form' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3588409734244622609/posts/default/8748089976935494133'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3588409734244622609/posts/default/8748089976935494133'/><link rel='alternate' type='text/html' href='http://ryouarashi.blogspot.com/2010/05/dsx86cfg-version-104-released.html' title='DSx86Cfg Version 1.04 released'/><author><name>RyouArashi</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3588409734244622609.post-7223476230895779224</id><published>2010-05-02T18:53:00.001+02:00</published><updated>2010-05-25T15:31:06.625+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='NDS Homebrew'/><category scheme='http://www.blogger.com/atom/ns#' term='DSx86Cfg'/><title type='text'>New Project: DSx86Cfg</title><summary type='text'>Hey, long time no see!

I've been working on my Diploma Thesis since November (and still am), so I haven't had much time to work on Hexxagon DS. For Hexxagon, Menus are complete, all I have to do ist to finish the Board Editor and make a few changes (read: "rewrite") to the Game Engine due to many changes on the Core Functions. If I - on top of that - can find a few _good_ audio samples for </summary><link rel='replies' type='application/atom+xml' href='http://ryouarashi.blogspot.com/feeds/7223476230895779224/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://ryouarashi.blogspot.com/2010/05/new-project-dsx86cfg.html#comment-form' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3588409734244622609/posts/default/7223476230895779224'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3588409734244622609/posts/default/7223476230895779224'/><link rel='alternate' type='text/html' href='http://ryouarashi.blogspot.com/2010/05/new-project-dsx86cfg.html' title='New Project: DSx86Cfg'/><author><name>RyouArashi</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3588409734244622609.post-4393192676516623424</id><published>2009-11-10T21:46:00.001+01:00</published><updated>2009-11-11T19:38:12.870+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='NDS Homebrew'/><category scheme='http://www.blogger.com/atom/ns#' term='Hexxagon DS'/><title type='text'>Hexxagon: Status Update</title><summary type='text'>Hi there!

No new WIP release this time, but a short overview on how things are going:

- Menu System complete
- Sound Effects in menus (Still looking for ingame sounds...)
- Filesystem wrapper complete: EFS or FAT (or both) can be used

Update to libraries used: 
libnds, maxmod, efslib</summary><link rel='replies' type='application/atom+xml' href='http://ryouarashi.blogspot.com/feeds/4393192676516623424/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://ryouarashi.blogspot.com/2009/11/hexxagon-status-update.html#comment-form' title='5 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3588409734244622609/posts/default/4393192676516623424'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3588409734244622609/posts/default/4393192676516623424'/><link rel='alternate' type='text/html' href='http://ryouarashi.blogspot.com/2009/11/hexxagon-status-update.html' title='Hexxagon: Status Update'/><author><name>RyouArashi</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>5</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3588409734244622609.post-1074886743996462071</id><published>2009-10-25T16:35:00.000+01:00</published><updated>2009-10-25T16:35:15.864+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='NDS Homebrew'/><category scheme='http://www.blogger.com/atom/ns#' term='Hexxagon DS'/><title type='text'>Hexxagon: WIP</title><summary type='text'>Hi folks!

Here's a new WIP release of Hexxagon!
Progress:
- some new ingame graphics/animations
- started working on Menu system 
- Multi-language support (currently English and German)

Pictures (click to enlarge):
 

Download from "Releases" on the right as usual :-)</summary><link rel='replies' type='application/atom+xml' href='http://ryouarashi.blogspot.com/feeds/1074886743996462071/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://ryouarashi.blogspot.com/2009/10/hexxagon-wip.html#comment-form' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3588409734244622609/posts/default/1074886743996462071'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3588409734244622609/posts/default/1074886743996462071'/><link rel='alternate' type='text/html' href='http://ryouarashi.blogspot.com/2009/10/hexxagon-wip.html' title='Hexxagon: WIP'/><author><name>RyouArashi</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3588409734244622609.post-6466935871610371194</id><published>2009-10-19T18:02:00.001+02:00</published><updated>2009-10-19T18:41:32.064+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='NDS Homebrew'/><category scheme='http://www.blogger.com/atom/ns#' term='Hexxagon DS'/><title type='text'>Hexxagon: Preview Release</title><summary type='text'>Sooner than expected, but later than planned, I release
the first version of Hexxagon. Unfortunately I neither found
time to create ingame menus nor to include sound effects.

Download: http://ryouarashi.ry.funpic.de/HexxagonPreview.nds

Feel free to leave comments :-)</summary><link rel='replies' type='application/atom+xml' href='http://ryouarashi.blogspot.com/feeds/6466935871610371194/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://ryouarashi.blogspot.com/2009/10/hexxagon-preview-release.html#comment-form' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3588409734244622609/posts/default/6466935871610371194'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3588409734244622609/posts/default/6466935871610371194'/><link rel='alternate' type='text/html' href='http://ryouarashi.blogspot.com/2009/10/hexxagon-preview-release.html' title='Hexxagon: Preview Release'/><author><name>RyouArashi</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3588409734244622609.post-6358084246270028868</id><published>2009-10-10T21:35:00.001+02:00</published><updated>2009-10-10T21:50:00.587+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='NDS Homebrew'/><category scheme='http://www.blogger.com/atom/ns#' term='Hexxagon DS'/><title type='text'>Hexxagon: Status Update</title><summary type='text'>Current progress:
  Game mechanics: 100% (everything works fine :-)
  Graphics/Animation: 90% (nearly done :-)
  Enemy AI: 5% (this might take a while :-/
  Menus/Options/etc.: 10% (shouldn't take too long)
  Sounds/Music: 0% (I don't think there'll be music though*)

*) since the original version doesn't have music either

I'm planning to release once I put together a basic AI and complete 
</summary><link rel='replies' type='application/atom+xml' href='http://ryouarashi.blogspot.com/feeds/6358084246270028868/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://ryouarashi.blogspot.com/2009/10/hexxagon-status-update.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3588409734244622609/posts/default/6358084246270028868'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3588409734244622609/posts/default/6358084246270028868'/><link rel='alternate' type='text/html' href='http://ryouarashi.blogspot.com/2009/10/hexxagon-status-update.html' title='Hexxagon: Status Update'/><author><name>RyouArashi</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3588409734244622609.post-8919793594829990615</id><published>2009-09-30T23:07:00.002+02:00</published><updated>2009-09-30T23:13:31.322+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='NDS Homebrew'/><category scheme='http://www.blogger.com/atom/ns#' term='Hexxagon DS'/><title type='text'>New Project: Hexxagon</title><summary type='text'>I somehow found myself back to NDS Homebrew devlopment, so here it is:

Hexxagon

Remake of an old DOS game I played ages ago, Hexxagon is a board game for two players similar to reversi. In turns, each player can move one piece for one or two spaces on a hexagonal board. When moving for one space, the piece is duplicated, otherwise it is moved normally. All enemy pieces next to the piece just </summary><link rel='replies' type='application/atom+xml' href='http://ryouarashi.blogspot.com/feeds/8919793594829990615/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://ryouarashi.blogspot.com/2009/09/new-project-hexxagon.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3588409734244622609/posts/default/8919793594829990615'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3588409734244622609/posts/default/8919793594829990615'/><link rel='alternate' type='text/html' href='http://ryouarashi.blogspot.com/2009/09/new-project-hexxagon.html' title='New Project: Hexxagon'/><author><name>RyouArashi</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3588409734244622609.post-8880497541854742614</id><published>2009-09-30T22:17:00.006+02:00</published><updated>2009-11-21T17:02:07.717+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Supaplex DS'/><category scheme='http://www.blogger.com/atom/ns#' term='NDS Homebrew'/><title type='text'>Project: Supaplex</title><summary type='text'>My first Nintendo DS Homebrew project.
See the original post on the PAlib forums (Down)

Download the latest version at 
http://ryouarashi.ry.funpic.de/SupaplexDS.nds.

This project is halted. 

</summary><link rel='replies' type='application/atom+xml' href='http://ryouarashi.blogspot.com/feeds/8880497541854742614/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://ryouarashi.blogspot.com/2009/09/project-supaplex.html#comment-form' title='4 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3588409734244622609/posts/default/8880497541854742614'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3588409734244622609/posts/default/8880497541854742614'/><link rel='alternate' type='text/html' href='http://ryouarashi.blogspot.com/2009/09/project-supaplex.html' title='Project: Supaplex'/><author><name>RyouArashi</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>4</thr:total></entry></feed>
